Magma · 2024-03-14T17:52:26+0000
An interview with Dan Norton, former Art Director at Riot GamesWe interviewed Dan Norton, former Art Director and Head of Story Development Art for Riot Games, about his experience in game design and using Magma for his workflow. Dan offered some great insights about how studios can use Magma and shared his thoughts on the future of the industry.
Magma · 2024-03-14T17:20:33+0000
An Art Director’s Pro Tips for Effective Game DesignWe’ve interviewed Dan Norton, former Art Director and Head of Story Development Art for Riot Games, about his experience in game design and how he used Magma for his workflow. Here are Dan’s expert tips for making your game design process more effective.
Ryan Allan · 2023-06-12T13:07:11+0000
Painting stone skulls - Magma Classroom LIVE recapHere is a quick recap of our recent Magma Classroom LIVE sessions where we make learning art multiplayer. These weekly sessions are aimed at helping beginner digital artists with their painting skills, while giving more experienced ones the opportunity to try painting something different.
Ryan Allan · 2023-05-15T12:15:39+0000
A Magma Classroom Recap - 27 April and 11 MayHere's a quick summary of what you missed during the Magma Classroom Live session this week. The Magma Classroom is our weekly live stream aimed at beginner digital artists wanting to sharpen their painting skills.
Magma · 2023-02-10T10:12:59+0000
Learn and level up in the Magma Classroom LiveWe're launching the Magma Classroom live streams dedicated to creative education! These streams will be conducted by industry professionals & talented folks inside and outside of the Magma team who want to share their knowledge, at no cost to you.
Magma · 2022-09-15T09:50:07+0000
Finch – robot Jeff creation process - case study 🤖If you're interested in the making of the film Finch, want to learn which everyday life objects influenced the appearance of the robot Jeff, or hear some other interesting insights from the movie pre-production phase, be sure to check out an interview conducted by Solomon Blair and managed by Yariv Newman.
Magma · 2022-09-15T07:54:56+0000
Inventing and rendering environmentsThe environment design process is entirely different from drawing portraits, designing vehicles, weapons, working on characters, or designing costumes. This significant element of art constitutes an integral part of any video game or animation project. Find example of an environmental art collaboration created jointly in Magma.
Magma · 2022-09-15T07:46:55+0000
The Importance of Learning How to Draw TexturesLearning how to draw from a mentor, art supervisor, or colleague is an excellent way to master your craft. Once you know the basics, it can be difficult to level up without feedback from someone experienced in the field. Find great example of periodic workshops conducted at Magma.
Ryan Allan · 2022-09-14T10:39:34+0000
10 creative things to do with artists in MagmaDo more than just draw with friends in Magma. Here are ten creative things you can do with fellow artists to engage your audiences and start your next awesome project.
Ryan Allan · 2022-09-13T02:08:57+0000
Building a daily drawing habitSetting out to draw every day can be an exciting New Year resolution, but it can be hard to stick with. Where do you find the time? What do you draw? What if you miss a day? What if I fail? These are questions you might face regularly on your journey. This post has some answers and tips to help you succeed if you are wondering how to build a daily drawing habit to level up your skills.
Witold Rosiak · 2022-09-06T09:00:00+0000
Magma Talks with illustrator Shauna LynnInspiring interview with Shauna Lynn. Learn what a typical workday for a book illustrator looks like, how to deal with deadline pressure, where to look for inspiration and how to develop your own unique artist style to increase your chances of working in the digital art industry.
Witold Rosiak · 2022-06-22T09:00:00+0000
Advisor Announcement - Michel BesnerMagma is honored to announce longtime creative leader Michel Besner is joining our Advisory Board, bringing more than 20 years of experience in the development and marketing of innovative solutions in various fields such as digital twins, business intelligence, social media & news analytics, 2D & 3D animation for television, visual effects and video games.
Karolina Murawska · 2022-04-25T09:00:00+0000
The Superhero ProjectHave you ever wondered if your art can have a huge impact on someone’s life? Well, it CAN! We invite YOU to join our campaign and draw a superhero character for a deserving child. Learn more about The Superhero Project
Magma · 2021-09-07T09:00:00+0000
Collaborative Drawing ContestGrab your team of 3, and unleash imagination with the Magma Challenge. Show off your creativity and win 3 Wacom One Pen Displays for your crew + 1 year of Magma Pro